Merge branch 'main' of https://github.com/TakaRikka/dusk into phong

This commit is contained in:
madeline
2026-05-12 20:37:35 -07:00
33 changed files with 784 additions and 199 deletions
+43
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@@ -0,0 +1,43 @@
#pragma once
#include <unordered_map>
#include "dusk/config_var.hpp"
namespace dusk {
enum class ActionBinds {
FIRST_PERSON_CAMERA,
CALL_MIDNA,
OPEN_DUSKLIGHT_MENU,
TURBO_SPEED_BUTTON,
COUNT,
};
struct ActionBindData {
std::array<config::ActionBindConfigVar, 4>* configVars{};
std::string actionName{};
};
struct ActionBindPressData {
bool pressedCurFrame{false};
bool pressedPrevFrame{false};
};
using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
ActionBindsMap& getActionBinds();
bool isActionBound(ActionBinds action, u32 port);
void updateActionBindings();
bool getActionBindTrig(ActionBinds action, u32 port);
bool getActionBindHold(ActionBinds action, u32 port);
bool getActionBindHoldAnyPort(ActionBinds action);
int getActionBindButton(ActionBinds action, u32 port);
}
+1
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@@ -13,5 +13,6 @@ void enterAutoSave();
void autoSaving();
void waitingForWrite();
void endAutoSave();
void toggleAutoSave(bool enabled);
#endif
+7
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@@ -112,6 +112,13 @@ void Save();
*/
ConfigVarBase* GetConfigVar(std::string_view name);
/**
* \brief Resets all custom action bindings for a specific port to nothing
*
* @param port The port to be cleared of action bindings
*/
void ClearAllActionBindings(int port);
/**
* \brief Call a function on every registered CVar.
*/
+2
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@@ -287,6 +287,8 @@ public:
}
};
using ActionBindConfigVar = ConfigVar<int>;
}
#endif // DUSK_CONFIG_VAR_HPP
+14
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@@ -1,6 +1,8 @@
#ifndef DUSK_CONFIG_H
#define DUSK_CONFIG_H
#include <array>
#include "dusk/config_var.hpp"
namespace dusk {
@@ -115,6 +117,7 @@ struct UserSettings {
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementToasts;
ConfigVar<bool> enableControllerToasts;
ConfigVar<bool> enableDiscordPresence;
// Graphics
ConfigVar<bool> enhancedLighting;
@@ -181,12 +184,15 @@ struct UserSettings {
// Controls
ConfigVar<bool> enableTurboKeybind;
ConfigVar<bool> enableResetKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
ConfigVar<bool> showSpeedrunRTATimer;
ConfigVar<bool> recordingMode;
ConfigVar<bool> showInputViewer;
ConfigVar<bool> showInputViewerGyro;
} game;
struct {
@@ -200,6 +206,14 @@ struct UserSettings {
ConfigVar<int> cardFileType;
ConfigVar<bool> enableAdvancedSettings;
} backend;
// Arrays of size 4 for 4 ports
struct {
std::array<ActionBindConfigVar, 4> firstPersonCamera;
std::array<ActionBindConfigVar, 4> callMidna;
std::array<ActionBindConfigVar, 4> openDusklightMenu;
std::array<ActionBindConfigVar, 4> turboSpeedButton;
} actionBindings;
};
UserSettings& getSettings();