From d2969bc55249fb07278bc4bf148a38ae7fdbb9e1 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Wed, 8 Apr 2026 18:37:50 -0400 Subject: [PATCH] Fix line indent --- src/d/actor/d_a_obj_lv3Water2.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d/actor/d_a_obj_lv3Water2.cpp b/src/d/actor/d_a_obj_lv3Water2.cpp index 4e367e8912..55fc94d605 100644 --- a/src/d/actor/d_a_obj_lv3Water2.cpp +++ b/src/d/actor/d_a_obj_lv3Water2.cpp @@ -202,8 +202,7 @@ int daLv3Water2_c::Draw() { C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0); #else - C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, - dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); + C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); #endif #if WIDESCREEN_SUPPORT