Frame interp: Initial presentation sync implementation

This commit is contained in:
Irastris
2026-04-14 02:41:11 -04:00
5 changed files with 98 additions and 12 deletions
+2
View File
@@ -240,6 +240,8 @@ void main01(void) {
}
if (dusk::getSettings().game.enableFrameInterpolation) {
dusk::frame_interp::notify_presentation_frame();
while (accumulator >= kSimStepSeconds) {
mDoCPd_c::read();
if (dusk::getSettings().game.enableGyroAim) {