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https://github.com/TwilitRealm/dusklight
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obj_master_sword wip, fmobj mostly done, obj_usaku OK, some BG doc (#1897)
* obj_master_sword work, fix tag_chgrestart * fmobj mostly done * some bg documentation * d_a_obj_usaku OK * remove asm
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@@ -1,6 +1,21 @@
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#ifndef D_A_OBJ_FMOBJ_H
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#define D_A_OBJ_FMOBJ_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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class dBgW;
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class obj_fmobj_class : public fopAc_ac_c {
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public:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ u8 field_0x570;
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ s16 field_0x578;
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/* 0x57A */ u8 field_0x57A[0x57E - 0x57A];
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/* 0x57E */ s16 field_0x57e[2];
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/* 0x582 */ u8 field_0x582[0x588 - 0x582];
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/* 0x588 */ Mtx mBgMtx;
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/* 0x5B8 */ dBgW* mpBgW;
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};
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#endif /* D_A_OBJ_FMOBJ_H */
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@@ -1,6 +1,6 @@
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#ifndef D_A_OBJ_MASTER_SWORD_H
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#define D_A_OBJ_MASTER_SWORD_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_MASTER_SWORD_H */
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@@ -1,6 +1,18 @@
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#ifndef D_A_OBJ_USAKU_H
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#define D_A_OBJ_USAKU_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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class dBgW;
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class obj_usaku_class : public fopAc_ac_c {
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public:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ u8 field_0x570;
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ u8 field_0x578[0x580 - 0x578];
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/* 0x580 */ Mtx mBgMtx;
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/* 0x5B0 */ dBgW* mpBgW;
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};
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#endif /* D_A_OBJ_USAKU_H */
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