mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-16 12:24:45 -04:00
pr comments again
This commit is contained in:
+81
-58
@@ -19,6 +19,7 @@
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#include "d/actor/d_a_obj_smw_stone.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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#include "dusk/version.hpp"
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class daE_PM_HIO_c {
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public:
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@@ -115,7 +116,7 @@ enum Joint {
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};
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enum Mode {
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#if VERSION == VERSION_GCN_JPN
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#if TARGET_PC || VERSION == VERSION_GCN_JPN
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/* 0x00 */ Mode0_JPN,
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#endif
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/* 0x00 */ Mode0,
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@@ -470,26 +471,31 @@ void daE_PM_c::Ap_StartAction() {
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bool bVar3 = false;
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switch (mMode) {
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#if VERSION == VERSION_GCN_JPN
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#if TARGET_PC || VERSION == VERSION_GCN_JPN
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case Mode0_JPN:
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if (mAppear) {
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bVar3 = true;
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mMode++;
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} else if (mSecondEncounter && fopAcM_searchPlayerDistanceXZ(this) < 800.0f) {
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bVar3 = true;
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mMode++;
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}
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IF_DUSK_BLOCK(dusk::version::isRegionJpn())
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if (mAppear) {
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bVar3 = true;
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mMode++;
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} else if (mSecondEncounter && fopAcM_searchPlayerDistanceXZ(this) < 800.0f) {
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bVar3 = true;
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mMode++;
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}
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IF_DUSK_BLOCK_END
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break;
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case Mode0:
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bVar3 = true;
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#else
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case Mode0:
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if (mAppear) {
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bVar3 = true;
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} else if (mSecondEncounter && fopAcM_searchPlayerDistanceXZ(this) < 800.0f) {
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bVar3 = true;
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}
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#endif
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case Mode0:
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IF_DUSK_BLOCK(dusk::version::isRegionJpn())
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bVar3 = true;
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IF_DUSK_BLOCK_END
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IF_DUSK_BLOCK(!dusk::version::isRegionJpn())
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if (mAppear) {
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bVar3 = true;
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} else if (mSecondEncounter && fopAcM_searchPlayerDistanceXZ(this) < 800.0f) {
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bVar3 = true;
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}
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IF_DUSK_BLOCK_END
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if (bVar3 && CameraSet()) {
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if (dComIfG_play_c::getLayerNo(0) == 2) {
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player_pos.set(-10477.0f, mAcch.GetGroundH(), 17710.0f);
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@@ -816,10 +822,12 @@ void daE_PM_c::DemoBeforeEscape() {
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for (int i = 0; i < 4; i++) {
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e_fs_class* puppet;
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if (fopAcM_SearchByID(mPuppetID[i], (fopAc_ac_c**)&puppet)) {
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#if VERSION == VERSION_GCN_JPN
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#if TARGET_PC || VERSION == VERSION_GCN_JPN
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IF_DUSK_BLOCK(dusk::version::isRegionJpn())
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if (puppet == NULL) {
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continue;
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}
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IF_DUSK_BLOCK_END
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#endif
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puppet->mAction = e_fs_class::ACT_END;
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puppet->mMode = 0;
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@@ -1271,11 +1279,14 @@ void daE_PM_c::DemoBossStart2() {
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player = (daPy_py_c*)dComIfGp_getPlayer(0);
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#if VERSION == VERSION_GCN_JPN
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if (mDemoMode > Mode0) {
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#if TARGET_PC
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if (dusk::version::isRegionJpn() ? (mDemoMode > Mode0) : (mDemoMode != Mode0))
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#elif VERSION == VERSION_GCN_JPN
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if (mDemoMode > Mode0)
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#else
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if (mDemoMode != Mode0) {
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if (mDemoMode != Mode0)
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#endif
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{
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SetMoveCam(0.1f, 50.0f);
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} else {
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SetMoveCam(0.03f, 50.0f);
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@@ -1284,31 +1295,33 @@ void daE_PM_c::DemoBossStart2() {
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mTargetAngleY = s_TargetAngle;
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switch (mDemoMode) {
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#if VERSION == VERSION_GCN_JPN
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#if TARGET_PC || VERSION == VERSION_GCN_JPN
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case Mode0_JPN:
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if (!CameraSet()) {
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break;
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}
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IF_DUSK_BLOCK(dusk::version::isRegionJpn())
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if (!CameraSet()) {
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break;
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}
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mPuppetNum = 4;
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gravity = -9.0f;
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mTimer[0] = 130;
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if (mSecondEncounter) {
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mTimer[0] = 180;
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vec1.set(current.pos.x, 1900.0f, current.pos.z);
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SetStopCam(vec1, 500.0f, 0.0f, s_TargetAngle);
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mCamEye.set(mCamEyeTarget);
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actor_status &= ~fopAcStts_CULL_e;
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}
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if (mSecondEncounter) {
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player->mDemo.setDemoType(daPy_demo_c::DEMO_TYPE_ORIGINAL_e);
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player->mDemo.setParam0(0);
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player->mDemo.setDemoMode(4);
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player->mDemo.setParam0(0);
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player->mDemo.setParam1(0);
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player->mDemo.setParam2(0);
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}
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mDemoMode++;
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mPuppetNum = 4;
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gravity = -9.0f;
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mTimer[0] = 130;
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if (mSecondEncounter) {
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mTimer[0] = 180;
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vec1.set(current.pos.x, 1900.0f, current.pos.z);
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SetStopCam(vec1, 500.0f, 0.0f, s_TargetAngle);
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mCamEye.set(mCamEyeTarget);
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actor_status &= ~fopAcStts_CULL_e;
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}
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if (mSecondEncounter) {
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player->mDemo.setDemoType(daPy_demo_c::DEMO_TYPE_ORIGINAL_e);
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player->mDemo.setParam0(0);
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player->mDemo.setDemoMode(4);
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player->mDemo.setParam0(0);
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player->mDemo.setParam1(0);
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player->mDemo.setParam2(0);
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}
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mDemoMode++;
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IF_DUSK_BLOCK_END
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break;
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#endif
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case Mode0:
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@@ -1443,20 +1456,21 @@ void daE_PM_c::DemoBossStart() {
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}
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switch (mDemoMode) {
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#if VERSION == VERSION_GCN_JPN
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#if TARGET_PC || VERSION == VERSION_GCN_JPN
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case Mode0_JPN:
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if (!CameraSet()) {
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break;
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}
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mPuppetNum = 4;
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gravity = -9.0f;
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mTimer[0] = 130;
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vec1.set(current.pos.x, current.pos.y + 80.0f, current.pos.z);
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mTargetAngleY = shape_angle.y;
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SetStopCam(vec1, 500.0f, -150.0f, shape_angle.y);
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mDemoMode++;
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IF_DUSK_BLOCK(dusk::version::isRegionJpn())
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if (!CameraSet()) {
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break;
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}
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mPuppetNum = 4;
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gravity = -9.0f;
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mTimer[0] = 130;
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vec1.set(current.pos.x, current.pos.y + 80.0f, current.pos.z);
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mTargetAngleY = shape_angle.y;
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SetStopCam(vec1, 500.0f, -150.0f, shape_angle.y);
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mDemoMode++;
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IF_DUSK_BLOCK_END
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break;
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#endif
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case Mode0:
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@@ -2209,7 +2223,8 @@ void daE_PM_c::StartAction() {
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if (fopAcM_gc_c::gndCheck(&pos) && current.pos.absXZ(*s_LinkPos) < 1000.0f
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&& mAnm == ANM_WAIT01 && s_LinkPos->y <= fopAcM_gc_c::getGroundY() + 100.0f)
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{
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#if VERSION != VERSION_GCN_JPN
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#if TARGET_PC || VERSION != VERSION_GCN_JPN
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IF_DUSK_BLOCK(!dusk::version::isRegionJpn())
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if (!CameraSet()) {
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break;
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}
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@@ -2236,6 +2251,14 @@ void daE_PM_c::StartAction() {
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player->changeOriginalDemo();
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player->changeDemoMode(4, 0, 0, 0);
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}
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IF_DUSK_BLOCK_END
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IF_DUSK_BLOCK(dusk::version::isRegionJpn())
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mPuppetNum = 4;
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mAction = 6;
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mMode = Mode0;
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mDemoMode = 0;
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IF_DUSK_BLOCK_END
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#else
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mPuppetNum = 4;
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mAction = 6;
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