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https://github.com/TwilitRealm/dusklight
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d_a_e_pz equivalent (#2330)
* d_a_e_pz equivalent * rename var * match f_pc closer to debug * hopefully fix decompctx * sdk done * remove unneeded file
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+10
-15
@@ -9,8 +9,7 @@
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/* 80023844-80023868 0024+00 s=0 e=3 z=0 None .text fpcPause_IsEnable__FPvUc */
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s32 fpcPause_IsEnable(void* i_proc, u8 i_flag) {
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base_process_class* pProc = (base_process_class*)i_proc;
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if ((pProc->pause_flag & i_flag) == i_flag) {
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if ((((base_process_class*)i_proc)->pause_flag & i_flag) == i_flag) {
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return 1;
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} else {
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return 0;
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@@ -19,25 +18,22 @@ s32 fpcPause_IsEnable(void* i_proc, u8 i_flag) {
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/* 80023868-800238D4 006C+00 s=0 e=1 z=0 None .text fpcPause_Enable__FPvUc */
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s32 fpcPause_Enable(void* i_proc, u8 i_flag) {
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base_process_class* pProc = (base_process_class*)i_proc;
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pProc->pause_flag |= i_flag;
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((base_process_class*)i_proc)->pause_flag |= i_flag;
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if (fpcBs_Is_JustOfType(g_fpcNd_type, pProc->subtype)) {
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process_node_class* pNode = (process_node_class*)pProc;
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fpcLyIt_OnlyHere(&pNode->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Enable,
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(void*)(i_flag & 0xFF));
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if (fpcBs_Is_JustOfType(g_fpcNd_type, ((base_process_class*)i_proc)->subtype)) {
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fpcLyIt_OnlyHere(&((process_node_class*)i_proc)->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Enable,
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(void*)i_flag);
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}
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return 1;
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}
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/* 800238D4-80023948 0074+00 s=0 e=1 z=0 None .text fpcPause_Disable__FPvUc */
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s32 fpcPause_Disable(void* i_proc, u8 i_flag) {
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base_process_class* pProc = (base_process_class*)i_proc;
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pProc->pause_flag &= (0xFF - i_flag) & 0xFF;
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u8 var_r31 = 0xFF - i_flag;
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((base_process_class*)i_proc)->pause_flag &= var_r31;
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if (fpcBs_Is_JustOfType(g_fpcNd_type, pProc->subtype)) {
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process_node_class* pNode = (process_node_class*)pProc;
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fpcLyIt_OnlyHere(&pNode->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Disable, (void*)i_flag);
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if (fpcBs_Is_JustOfType(g_fpcNd_type, ((base_process_class*)i_proc)->subtype)) {
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fpcLyIt_OnlyHere(&((process_node_class*)i_proc)->layer, (fpcLyIt_OnlyHereFunc)fpcPause_Disable, (void*)i_flag);
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}
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return 1;
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@@ -45,6 +41,5 @@ s32 fpcPause_Disable(void* i_proc, u8 i_flag) {
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/* 80023948-80023954 000C+00 s=0 e=1 z=0 None .text fpcPause_Init__FPv */
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void fpcPause_Init(void* i_proc) {
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base_process_class* pProc = (base_process_class*)i_proc;
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pProc->pause_flag = 0;
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((base_process_class*)i_proc)->pause_flag = 0;
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}
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