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fopAcM_Register cleanup (#3047)
* use macro `fopAcM_Register` more consistently * replace fopAcM_RegisterCreateID with version that doesn't create `a_this`
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@@ -990,7 +990,7 @@ static int daE_BU_IsDelete(e_bu_class* i_this) {
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static int daE_BU_Delete(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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fpc_ProcID id = fopAcM_GetID(actor);
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fopAcM_RegisterDeleteID(actor, "E_BU");
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dComIfG_resDelete(&i_this->phase, "E_BU");
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if (i_this->HIOInit != 0) {
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