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fopAcM_Register cleanup (#3047)
* use macro `fopAcM_Register` more consistently * replace fopAcM_RegisterCreateID with version that doesn't create `a_this`
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@@ -1399,7 +1399,7 @@ static int daE_SM2_IsDelete(e_sm2_class* i_this) {
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static int daE_SM2_Delete(e_sm2_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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fpc_ProcID id = fopAcM_GetID(&i_this->enemy);
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fopAcM_RegisterDeleteID(&i_this->enemy, "E_SM2");
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#if DEBUG
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l_HIO.removeHIO(i_this->enemy);
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