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Frame interp: Refactor JUTFader
Now works regardless of interpolation being on/off
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@@ -2419,7 +2419,9 @@ int mDoGph_Painter() {
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#if TARGET_PC
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dusk::g_imguiConsole.PostDraw();
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JFWDisplay::getManager()->setFaderSimSteps(pending_ui_ticks);
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if (dusk::getSettings().game.enableFrameInterpolation) {
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JFWDisplay::getManager()->setFaderSimSteps(pending_ui_ticks);
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}
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#endif
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mDoGph_gInf_c::endRender();
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