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Daswc (#2398)
* swball cleanup * daSwc00_c OK * Revert change in configure - we'll handle rel/dol changes in seperate PR
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@@ -988,7 +988,7 @@ static void e_fm_damage_run(e_fm_class* i_this) {
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}
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if (i_this->speedF > 1.0f && move_speed < 1.0f) {
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dComIfGp_getVibration().StartShock(YREG_S(3) + VIBMODE_S_POWER7, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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dComIfGp_getVibration().StartShock(YREG_S(3) + (int)VIBMODE_S_POWER7, 0xF, cXyz(0.0f, 1.0f, 0.0f));
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dComIfGp_particle_set(0x8150, &i_this->home.pos, NULL, NULL);
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mDoAud_seStart(Z2SE_OBJ_FM_DIRTFALL, NULL, 0, 0);
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i_this->mSound.startCreatureSound(Z2SE_EN_FM_FOOTNOTE, 0, -1);
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