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Work on d_debug_camera (#3024)
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@@ -365,7 +365,7 @@ int daObjFallObj_c::Draw() {
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#if DEBUG
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if (l_HIO.mCheckDisplay) {
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mpBgW->CalcPlane();
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mpBgW->DebugDraw();
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daPy_py_c* player = daPy_getPlayerActorClass();
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GXColor color = (GXColor){0xff, 0, 0, 0xff};
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cXyz cStack_1c(attention_info.position);
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