diff --git a/src/dusk/imgui/ImGuiSaveEditor.cpp b/src/dusk/imgui/ImGuiSaveEditor.cpp index 5802c07b47..e91b718895 100644 --- a/src/dusk/imgui/ImGuiSaveEditor.cpp +++ b/src/dusk/imgui/ImGuiSaveEditor.cpp @@ -10,6 +10,7 @@ #include "d/d_item_data.h" #include "d/d_meter2_info.h" #include "d/d_save.h" +#include "d/actor/d_a_player.h" #include @@ -579,20 +580,21 @@ namespace dusk { if (ImGui::BeginCombo("Clothes", itemMap.find(statusA.mSelectEquip[0])->second.m_name.c_str())) { - if (ImGui::Selectable("None")) { - statusA.mSelectEquip[0] = dItemNo_NONE_e; - } if (ImGui::Selectable("Ordon Clothes")) { - statusA.mSelectEquip[0] = dItemNo_WEAR_CASUAL_e; + dMeter2Info_setCloth(dItemNo_WEAR_CASUAL_e, false); + daPy_getPlayerActorClass()->setClothesChange(0); } if (ImGui::Selectable("Hero's Clothes")) { - statusA.mSelectEquip[0] = dItemNo_WEAR_KOKIRI_e; + dMeter2Info_setCloth(dItemNo_WEAR_KOKIRI_e, false); + daPy_getPlayerActorClass()->setClothesChange(0); } if (ImGui::Selectable("Zora Armor")) { - statusA.mSelectEquip[0] = dItemNo_WEAR_ZORA_e; + dMeter2Info_setCloth(dItemNo_WEAR_ZORA_e, false); + daPy_getPlayerActorClass()->setClothesChange(0); } if (ImGui::Selectable("Magic Armor")) { - statusA.mSelectEquip[0] = dItemNo_ARMOR_e; + dMeter2Info_setCloth(dItemNo_ARMOR_e, false); + daPy_getPlayerActorClass()->setClothesChange(0); } ImGui::EndCombo(); }