Many interp fixes (#2394)

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
Irastris
2026-09-06 02:27:14 -04:00
committed by GitHub
parent 58c31d304c
commit d67871181d
87 changed files with 1548 additions and 1261 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
#include "f_pc/f_pc_debug_sv.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#include "dusk/game_clock.h"
#include "f_op/f_op_draw_iter.h"
#include "f_pc/f_pc_manager.h"
@@ -26,7 +26,7 @@ int fpcNd_Draw(process_node_class* i_procNode) {
layer_class* save_layer = fpcLy_CurrentLayer();
fpcLy_SetCurrentLayer(&var_r28->layer);
#if TARGET_PC
if (!i_procNode->draw_interp_frame && !dusk::frame_interp::is_sim_frame()) {
if (!i_procNode->draw_interp_frame && !dusk::game_clock::is_sim_frame()) {
for (create_tag_class* i = fopDwIt_Begin(); i != NULL; i = fopDwIt_Next(i)) {
void* process = i->mpTagData;
fpcM_Draw(process);