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https://github.com/TwilitRealm/dusklight
synced 2026-09-07 18:20:30 -04:00
Many interp fixes (#2394)
Co-authored-by: Luke Street <luke@street.dev>
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@@ -8,7 +8,7 @@
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#include "f_pc/f_pc_debug_sv.h"
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#if TARGET_PC
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#include "dusk/frame_interpolation.h"
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#include "dusk/game_clock.h"
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#include "f_op/f_op_draw_iter.h"
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#include "f_pc/f_pc_manager.h"
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@@ -26,7 +26,7 @@ int fpcNd_Draw(process_node_class* i_procNode) {
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layer_class* save_layer = fpcLy_CurrentLayer();
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fpcLy_SetCurrentLayer(&var_r28->layer);
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#if TARGET_PC
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if (!i_procNode->draw_interp_frame && !dusk::frame_interp::is_sim_frame()) {
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if (!i_procNode->draw_interp_frame && !dusk::game_clock::is_sim_frame()) {
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for (create_tag_class* i = fopDwIt_Begin(); i != NULL; i = fopDwIt_Next(i)) {
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void* process = i->mpTagData;
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fpcM_Draw(process);
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