From d7dced7ddfb0205aa3003843183eae9e8a71779a Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Sat, 25 Apr 2026 08:25:50 -0400 Subject: [PATCH] don't autosave if playing a cutscene --- src/d/d_s_play.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d/d_s_play.cpp b/src/d/d_s_play.cpp index b549bd073d..1bc02029ec 100644 --- a/src/d/d_s_play.cpp +++ b/src/d/d_s_play.cpp @@ -748,7 +748,9 @@ static int dScnPly_Execute(dScnPly_c* i_this) { } #if TARGET_PC - if (!fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) && !dComIfGp_isEnableNextStage() && shouldAutoSave == FALSE) { + if (!dComIfGp_event_runCheck() && !fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) && + !dComIfGp_isEnableNextStage() && shouldAutoSave == FALSE) + { triggerAutoSave(); shouldAutoSave = TRUE; }