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https://github.com/TwilitRealm/dusklight
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Make it build with 100% Aurora dolphin headers
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@@ -2700,7 +2700,7 @@ void mDoExt_3DlineMat1_c::draw() {
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for (s32 i = 0; i < mNumLines; i++) {
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GXSETARRAY(GX_VA_POS, ((mDoExt_3Dline_c*)((intptr_t)lines + (mIsDrawn << 2)))->field_0x8, vert_num * sizeof(cXyz), sizeof(cXyz));
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GXSETARRAY(GX_VA_NRM, ((mDoExt_3Dline_c*)((intptr_t) lines + (mIsDrawn << 2)))->field_0x10, vert_num * sizeof(mDoExt_3Dline_field_0x10_c), sizeof(mDoExt_3Dline_field_0x10_c));
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GXSETARRAY(GX_VA_TEX0, ((mDoExt_3Dline_c*)((intptr_t)lines + (mIsDrawn << 2)))->field_0x18, vert_num * sizeof(mDoExt_3Dline_field_0x18_c), sizeof(mDoExt_3Dline_field_0x18_c));
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GXSETARRAY(GX_VA_TEX0, ((mDoExt_3Dline_c*)((intptr_t)lines + (mIsDrawn << 2)))->field_0x18, vert_num * sizeof(cXy), sizeof(cXy));
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GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, vert_num);
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u16 j = 0;
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