Make it build with 100% Aurora dolphin headers

This commit is contained in:
PJB3005
2026-03-02 13:26:35 +01:00
parent 4b49f4f32c
commit d817633c86
16 changed files with 42 additions and 30 deletions
+1 -1
View File
@@ -2700,7 +2700,7 @@ void mDoExt_3DlineMat1_c::draw() {
for (s32 i = 0; i < mNumLines; i++) {
GXSETARRAY(GX_VA_POS, ((mDoExt_3Dline_c*)((intptr_t)lines + (mIsDrawn << 2)))->field_0x8, vert_num * sizeof(cXyz), sizeof(cXyz));
GXSETARRAY(GX_VA_NRM, ((mDoExt_3Dline_c*)((intptr_t) lines + (mIsDrawn << 2)))->field_0x10, vert_num * sizeof(mDoExt_3Dline_field_0x10_c), sizeof(mDoExt_3Dline_field_0x10_c));
GXSETARRAY(GX_VA_TEX0, ((mDoExt_3Dline_c*)((intptr_t)lines + (mIsDrawn << 2)))->field_0x18, vert_num * sizeof(mDoExt_3Dline_field_0x18_c), sizeof(mDoExt_3Dline_field_0x18_c));
GXSETARRAY(GX_VA_TEX0, ((mDoExt_3Dline_c*)((intptr_t)lines + (mIsDrawn << 2)))->field_0x18, vert_num * sizeof(cXy), sizeof(cXy));
GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, vert_num);
u16 j = 0;