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https://github.com/TwilitRealm/dusklight
synced 2026-06-11 04:37:55 -04:00
Start UI over from scratch and add demo window
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#include "editor.hpp"
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#include <RmlUi/Core.h>
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namespace dusk::ui {
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namespace {
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const Rml::String kPlayerStatusContent = R"RML(
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<div class="pane">
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<div class="section-heading">Player</div>
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<button class="select-button">
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<div class="key">Player Name</div>
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<div class="value">Link</div>
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</button>
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<button class="select-button">
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<div class="key">Horse Name</div>
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<div class="value">Epona</div>
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</button>
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<button class="select-button">
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<div class="key">Max Health</div>
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<div class="value">15</div>
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</button>
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<button class="select-button">
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<div class="key">Health</div>
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<div class="value">12</div>
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</button>
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<button class="select-button">
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<div class="key">Max Oil</div>
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<div class="value">0</div>
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</button>
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<button class="select-button">
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<div class="key">Oil</div>
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<div class="value">0</div>
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</button>
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<div class="section-heading">Equipment</div>
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<button class="select-button selected">
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<div class="key">Equip X</div>
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<div class="value">Spinner</div>
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</button>
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<button class="select-button">
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<div class="key">Equip Y</div>
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<div class="value">None</div>
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</button>
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<button class="select-button">
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<div class="key">Combo Equip X</div>
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<div class="value">None</div>
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</button>
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<button class="select-button">
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<div class="key">Combo Equip Y</div>
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<div class="value">None</div>
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</button>
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<button class="select-button">
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<div class="key">Clothes</div>
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<div class="value">Hero's Clothes</div>
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</button>
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</div>
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<!-- TODO: right pane is going to be dynamic based on the highlighted left pane value -->
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<div class="pane">
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<button class="button">Slot 0 (Gale Boomerang)</button>
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<button class="button">Slot 1 (Lantern)</button>
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<button class="button">Slot 2 (Spinner)</button>
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<button class="button">Slot 3 (Iron Boots)</button>
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<button class="button">Slot 4 (Hero's Bow)</button>
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<button class="button">Slot 5 (Hawkeye)</button>
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<button class="button">Slot 6 (Ball and Chain)</button>
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<button class="button">Slot 7 (None)</button>
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<button class="button">Slot 8 (Dominion Rod)</button>
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</div>
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)RML";
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const Rml::String kLocationContent = R"RML(
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<div class="pane">
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<div class="section-heading">Save Location</div>
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<button class="select-button">
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<div class="key">Stage</div>
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<div class="value">F_SP108</div>
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</button>
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<button class="select-button">
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<div class="key">Room</div>
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<div class="value">1</div>
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</button>
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<button class="select-button">
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<div class="key">Spawn ID</div>
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<div class="value">0</div>
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</button>
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<div class="section-heading">Horse Location</div>
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<button class="select-button">
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<div class="key">Position</div>
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<div class="value">34814, -260, -41181</div>
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</button>
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</div>
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<div class="pane"></div>
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)RML";
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} // namespace
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EditorWindow::EditorWindow()
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: Window({.tabs = {
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{"Player Status",
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[](Rml::Element* content) {
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// TODO: actually bind values and events. wonder if we should have
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// a SettingsPane element or something for sharing?
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Rml::Factory::InstanceElementText(content, kPlayerStatusContent);
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}},
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{"Location",
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[](Rml::Element* content) {
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Rml::Factory::InstanceElementText(content, kLocationContent);
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}},
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{"Inventory"},
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}}) {}
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} // namespace dusk::ui
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