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d_a_obj_carry mostly done (#2301)
* d_a_obj_carry mostly done * cleanup some acch inlines
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@@ -1195,7 +1195,7 @@ static void do_hang(do_class* i_this) {
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if (i_this->mTimer[0] == 0) {
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i_this->mBgS_Acch.CrrPos(dComIfG_Bgsp());
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if (i_this->mBgS_Acch.i_ChkGroundHit()) {
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if (i_this->mBgS_Acch.ChkGroundHit()) {
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i_this->current.angle.x = 0;
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anm_init(i_this, ANM_DOWN, 2.0f, 0, 2.0f);
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i_this->mMode = 6;
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@@ -1723,7 +1723,7 @@ static s8 do_boat(do_class* i_this) {
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break;
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case 7:
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if (i_this->mBgS_Acch.i_ChkGroundHit()) {
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if (i_this->mBgS_Acch.ChkGroundHit()) {
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i_this->mAction = ACT_HELP;
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i_this->mMode = 0;
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_this->speedF = 0.0f;
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