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https://github.com/TwilitRealm/dusklight
synced 2026-06-28 01:03:10 -04:00
d_a_obj_carry mostly done (#2301)
* d_a_obj_carry mostly done * cleanup some acch inlines
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@@ -914,7 +914,7 @@ void daE_PM_c::DemoAfterEscape() {
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¤t.angle, &scale, 0xff, NULL,
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-1, NULL, NULL, NULL);
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mCamCenterTarget.y = current.pos.y + 50.0f;
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if (mAcch.i_ChkGroundHit()) {
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if (mAcch.ChkGroundHit()) {
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_L, 0, -1);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_R, 0, -1);
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SetAnm(ANM_APPEAR02, J3DFrameCtrl::LOOP_ONCE_e, 5.0f, 1.0f);
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@@ -1286,7 +1286,7 @@ void daE_PM_c::DemoBossStart2() {
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}
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mCamCenterTarget.y = current.pos.y + 100.0f;
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if (mAcch.i_ChkGroundHit() && mAnm == ANM_APPEAR01) {
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if (mAcch.ChkGroundHit() && mAnm == ANM_APPEAR01) {
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SetAnm(ANM_APPEAR02, J3DFrameCtrl::LOOP_ONCE_e, 5.0f, 1.0f);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_L, 0, -1);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_R, 0, -1);
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@@ -1503,7 +1503,7 @@ void daE_PM_c::DemoBossStart() {
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mDemoMode++;
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}
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if (mAcch.i_ChkGroundHit() && mAnm == ANM_APPEAR01) {
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if (mAcch.ChkGroundHit() && mAnm == ANM_APPEAR01) {
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SetAnm(ANM_APPEAR02, J3DFrameCtrl::LOOP_ONCE_e, 5.0f, 1.0f);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_L, 0, -1);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_R, 0, -1);
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@@ -1613,7 +1613,7 @@ void daE_PM_c::BossEscapeAction() {
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cLib_addCalcAngleS2(¤t.angle.y, mTargetAngleY, 0x10, 0x1000);
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shape_angle.y = current.angle.y;
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if (mAcch.i_ChkGroundHit()) {
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if (mAcch.ChkGroundHit()) {
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SetAnm(ANM_APPEAR02, J3DFrameCtrl::LOOP_ONCE_e, 5.0f, 1.0f);
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mMode++;
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_L, 0, -1);
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@@ -1754,7 +1754,7 @@ void daE_PM_c::BossDamageAction() {
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cLib_addCalcAngleS2(¤t.angle.y, mTargetAngleY, 0x10, 0x1000);
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shape_angle.y = current.angle.y;
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if (mAcch.i_ChkGroundHit()) {
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if (mAcch.ChkGroundHit()) {
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SetAnm(ANM_APPEAR02, J3DFrameCtrl::LOOP_ONCE_e, 5.0f, 1.0f);
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mMode++;
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_L, 0, -1);
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@@ -2103,7 +2103,7 @@ void daE_PM_c::StartAction() {
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break;
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case 1:
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if (mTimer[0] == 0 && mAcch.i_ChkGroundHit()) {
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if (mTimer[0] == 0 && mAcch.ChkGroundHit()) {
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SetAnm(ANM_APPEAR02, J3DFrameCtrl::LOOP_ONCE_e, 5.0f, 1.0f);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_L, 0, -1);
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mCreatureSound.startCreatureSound(Z2SE_EN_PM_FN_R, 0, -1);
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