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https://github.com/TwilitRealm/dusklight
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detect more floats/doubles, including from relocations
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+2
-2
@@ -410,14 +410,14 @@ SECTION_RODATA static u8 const l_texMtxInfo[100] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00,
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};
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SECTION_DEAD void* const cg_80379840 = (void*)(&l_texMtxInfo);
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COMPILER_STRIP_GATE(80379840, &l_texMtxInfo);
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/* 803798A4-803798B8 005F04 0014+00 1/1 0/0 0/0 .rodata l_tevStageInfo$3774 */
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SECTION_RODATA static u8 const l_tevStageInfo[20] = {
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0x05, 0x0F, 0x08, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x01, 0x00,
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0x07, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
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};
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SECTION_DEAD void* const cg_803798A4 = (void*)(&l_tevStageInfo);
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COMPILER_STRIP_GATE(803798A4, &l_tevStageInfo);
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/* 80450628-8045062C 0000A8 0004+00 1/1 0/0 0/0 .sdata l_texCoordInfo$3772 */
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SECTION_SDATA static u8 l_texCoordInfo[4] = {
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