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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -183,7 +183,7 @@ static void damage_check(e_bi_class* i_this) {
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/* 8068DB1C 0001+00 data_8068DB1C @1009 */
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/* 8068DB1D 0003+00 data_8068DB1D None */
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static u8 l_initHIO;
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static u8 hio_set;
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static daE_BI_HIO_c l_HIO;
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@@ -843,7 +843,7 @@ static int daE_BI_Delete(e_bi_class* i_this) {
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dComIfG_resDelete(&i_this->phase, "E_BI");
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if (i_this->hio_init != 0) {
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l_initHIO = 0;
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hio_set = 0;
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}
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if (actor->heap != NULL) {
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@@ -896,9 +896,9 @@ static cPhs__Step daE_BI_Create(fopAc_ac_c* actor) {
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return phase;
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}
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if (l_initHIO == 0) {
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if (hio_set == 0) {
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i_this->hio_init = 1;
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l_initHIO = 1;
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hio_set = 1;
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l_HIO.no = -1;
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}
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