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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -92,7 +92,7 @@ static int nodeCallBack(J3DJoint* i_joint, int param_1) {
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return 1;
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}
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static u8 l_HIOInit;
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static u8 hio_set;
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static daE_BU_HIO_c l_HIO;
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@@ -994,7 +994,7 @@ static int daE_BU_Delete(e_bu_class* i_this) {
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dComIfG_resDelete(&i_this->phase, "E_BU");
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if (i_this->HIOInit != 0) {
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l_HIOInit = 0;
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hio_set = 0;
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mDoHIO_DELETE_CHILD(l_HIO.id);
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}
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@@ -1076,9 +1076,9 @@ static int daE_BU_Create(fopAc_ac_c* i_this) {
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a_this->action = ACTION_FLY;
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}
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if (!l_HIOInit) {
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if (!hio_set) {
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a_this->HIOInit = TRUE;
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l_HIOInit = TRUE;
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hio_set = TRUE;
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l_HIO.id = mDoHIO_CREATE_CHILD("バブル", &l_HIO);
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}
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