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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -109,7 +109,7 @@ static void ms_disappear(e_ms_class* i_this) {
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}
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/* 807297FD 0003+00 data_807297FD None */
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static u8 hioInit;
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static u8 hio_set;
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static daE_MS_HIO_c l_HIO;
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@@ -949,7 +949,7 @@ static int daE_MS_IsDelete(e_ms_class* i_this) {
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static int daE_MS_Delete(e_ms_class* i_this) {
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dComIfG_resDelete(&i_this->mPhaseReq, "E_MS");
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if (i_this->mHIOInit) {
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hioInit = 0;
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hio_set = 0;
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}
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if (i_this->heap) {
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@@ -1017,9 +1017,9 @@ static int daE_MS_Create(fopAc_ac_c* actor) {
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return cPhs_ERROR_e;
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}
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if (!hioInit) {
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if (!hio_set) {
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i_this->mHIOInit = 1;
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hioInit = 1;
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hio_set = 1;
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l_HIO.field_0x4 = -1;
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}
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