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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -581,7 +581,7 @@ static BOOL pl_pass_check(e_rd_class* i_this, f32 param_2) {
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static e_rd_class* boss;
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static u8 l_initHIO;
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static u8 hio_set;
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static daE_RD_HIO_c l_HIO;
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@@ -6804,7 +6804,7 @@ static int daE_RD_Delete(e_rd_class* i_this) {
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dComIfG_resDelete(&i_this->mPhase, i_this->mResName);
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if (i_this->field_0x125c != 0) {
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l_initHIO = 0;
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hio_set = 0;
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}
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if (a_this->heap != NULL) {
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@@ -7256,9 +7256,9 @@ static cPhs__Step daE_RD_Create(fopAc_ac_c* a_this) {
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ride_game_actor_set(i_this);
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}
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if (l_initHIO == 0) {
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if (hio_set == 0) {
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i_this->field_0x125c = 1;
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l_initHIO = 1;
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hio_set = 1;
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l_HIO.field_0x4 = -1;
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}
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