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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -876,7 +876,7 @@ static void* shot_s_sub(void* i_actor, void* i_data) {
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return NULL;
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}
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static u8 s_HIOinit;
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static u8 hio_set;
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static daE_RDB_HIO_c l_HIO;
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@@ -1738,7 +1738,7 @@ static int daE_RDB_Delete(e_rdb_class* i_this) {
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fopAcM_GetID(i_this);
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dComIfG_resDelete(&i_this->mPhase, "E_rdb");
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if (i_this->field_0xfce != 0) {
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s_HIOinit = 0;
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hio_set = 0;
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mDoHIO_DELETE_CHILD(l_HIO.mID);
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}
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@@ -1840,9 +1840,9 @@ static int daE_RDB_Create(fopAc_ac_c* actor) {
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i_this->mAction = ACTION_WAIT;
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i_this->mMode = 0;
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if (s_HIOinit == 0) {
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if (hio_set == 0) {
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i_this->field_0xfce = 1;
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s_HIOinit = 1;
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hio_set = 1;
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l_HIO.mID = -1;
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}
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