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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -157,7 +157,7 @@ static BOOL pl_at_check(e_s1_class* i_this, f32 i_check_range) {
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}
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static u8 l_no_fail; // when enabled, enemy will never revive after defeated
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static u8 l_initHIO;
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static u8 hio_set;
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static daE_S1_HIO_c l_HIO;
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@@ -2034,7 +2034,7 @@ static int daE_S1_Delete(e_s1_class* i_this) {
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dComIfG_resDelete(&i_this->mPhase, "E_S2");
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if (i_this->mInitHIO) {
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l_initHIO = false;
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hio_set = false;
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}
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if (a_this->heap != NULL) {
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@@ -2158,9 +2158,9 @@ static int daE_S1_Create(fopAc_ac_c* i_this) {
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}
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}
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if (!l_initHIO) {
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if (!hio_set) {
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a_this->mInitHIO = true;
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l_initHIO = true;
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hio_set = true;
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l_HIO.field_0x4 = -1;
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}
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