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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -40,7 +40,7 @@ enum Mode { // Not sure if these are correct...
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/* 0xC */ MODE_TK_WAIT01,
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};
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static bool hioInit;
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static bool hio_set;
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static daE_TK_HIO_c l_HIO;
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@@ -650,7 +650,7 @@ static int daE_TK_IsDelete(e_tk_class* i_this) {
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static int daE_TK_Delete(e_tk_class* i_this) {
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dComIfG_resDelete(&i_this->mPhaseReq, "E_tk");
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if (i_this->mInitHIO) {
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hioInit = false;
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hio_set = false;
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}
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if (i_this->heap != NULL) {
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i_this->mpMorf->stopZelAnime();
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@@ -709,9 +709,9 @@ static int daE_TK_Create(fopAc_ac_c* i_this) {
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a_this->mPathDirection = 0x1;
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a_this->mAction = ACT_TK_PATHSWIM;
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}
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if (hioInit == false) {
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if (hio_set == false) {
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a_this->mInitHIO = true;
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hioInit = true;
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hio_set = true;
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l_HIO.field_0x04 = -1;
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}
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a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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