Miscellaneous data fixes (#2983)

* Replace bss lbl_ with init$0000

* Rename l_HIOInit to hio_set

The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps.

* Fix a couple more init$ names

* Fix nbomb missing some bss

* Fix camera localstatics having wrong name

* Rename l_initHIO to hio_set

* A couple manual fixes

* Rename hioInit to hio_set

* Couple more manual fixes

* Fix d_a_npc_cd2 data and function order

* More data fixes

* Fix inconsistent hex vs decimal
This commit is contained in:
LagoLunatic
2025-12-21 19:43:06 -05:00
committed by GitHub
parent 294ed1689f
commit dd7c91f3d3
419 changed files with 1789 additions and 2004 deletions
+3
View File
@@ -13,6 +13,7 @@
#include "d/d_com_inf_game.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/actor/d_a_mirror.h"
#include "JSystem/JAudio2/JAUSectionHeap.h"
void daNbomb_c::coHitCallback(fopAc_ac_c* i_hitActor) {
if (fopAcM_GetGroup(i_hitActor) == fopAc_ENEMY_e ||
@@ -1671,6 +1672,8 @@ static int daNbomb_Draw(daNbomb_c* i_this) {
}
AUDIO_INSTANCES;
template<>
JAUSectionHeap* JASGlobalInstance<JAUSectionHeap>::sInstance;
static actor_method_class l_daNbombMethod = {
(process_method_func)daNbomb_Create,