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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -13,6 +13,7 @@
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_kankyo_mng.h"
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#include "d/actor/d_a_mirror.h"
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#include "JSystem/JAudio2/JAUSectionHeap.h"
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void daNbomb_c::coHitCallback(fopAc_ac_c* i_hitActor) {
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if (fopAcM_GetGroup(i_hitActor) == fopAc_ENEMY_e ||
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@@ -1671,6 +1672,8 @@ static int daNbomb_Draw(daNbomb_c* i_this) {
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}
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AUDIO_INSTANCES;
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template<>
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JAUSectionHeap* JASGlobalInstance<JAUSectionHeap>::sInstance;
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static actor_method_class l_daNbombMethod = {
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(process_method_func)daNbomb_Create,
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