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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -594,7 +594,7 @@ static int daObj_Gm_IsDelete(obj_gm_class* i_this) {
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return 1;
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}
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static bool l_initHIO;
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static bool hio_set;
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static int daObj_Gm_Delete(obj_gm_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)&i_this->actor;
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@@ -603,7 +603,7 @@ static int daObj_Gm_Delete(obj_gm_class* i_this) {
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dComIfG_resDelete(&i_this->mPhase, "OBJ_GM");
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if (i_this->mIsFirstSpawn) {
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l_initHIO = false;
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hio_set = false;
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}
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if (a_this->heap != NULL) {
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@@ -663,9 +663,9 @@ static cPhs__Step daObj_Gm_Create(fopAc_ac_c* a_this) {
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OS_REPORT("//////////////OBJ_GM SET 2 !!\n");
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if (!l_initHIO) {
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if (!hio_set) {
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i_this->mIsFirstSpawn = true;
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l_initHIO = true;
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hio_set = true;
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l_HIO.id = -1;
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}
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