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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -272,7 +272,7 @@ int daObjGOMIKABE_c::CreateHeap() {
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return 1;
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}
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static bool l_HIOInit;
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static bool hio_set;
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static daObjGOMIKABE_HIO_c l_HIO;
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@@ -309,8 +309,8 @@ int daObjGOMIKABE_c::create() {
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mBaseScale.set(1.0f, 1.0f, 1.0f);
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}
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if (!l_HIOInit) {
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l_HIOInit = true;
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if (!hio_set) {
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hio_set = true;
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mIsHIOOwner = 1;
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// Garbage Wall
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l_HIO.mId = mDoHIO_CREATE_CHILD("ごみ壁", &l_HIO);
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@@ -379,7 +379,7 @@ int daObjGOMIKABE_c::Draw() {
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int daObjGOMIKABE_c::Delete() {
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dComIfG_resDelete(&mPhase, l_arcName);
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if (mIsHIOOwner) {
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l_HIOInit = false;
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hio_set = false;
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mDoHIO_DELETE_CHILD(l_HIO.mId);
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}
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return 1;
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