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https://github.com/TwilitRealm/dusklight
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Miscellaneous data fixes (#2983)
* Replace bss lbl_ with init$0000 * Rename l_HIOInit to hio_set The name is excluded from TP's weird maps, but hio_set is the name they used in TWW's maps. * Fix a couple more init$ names * Fix nbomb missing some bss * Fix camera localstatics having wrong name * Rename l_initHIO to hio_set * A couple manual fixes * Rename hioInit to hio_set * Couple more manual fixes * Fix d_a_npc_cd2 data and function order * More data fixes * Fix inconsistent hex vs decimal
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@@ -7450,8 +7450,8 @@ bool dCamera_c::railCamera(s32 param_0) {
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cSGlobe eyeFromCenter = bestEyePos - mViewCache.mCenter;
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cSAngle unkAngle1 = eyeFromCenter.U() - mViewCache.mDirection.U();
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static cSAngle yawSnapThreshold = 120.0f;
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if (unkAngle1.Abs() > yawSnapThreshold) {
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static cSAngle _120 = 120.0f;
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if (unkAngle1.Abs() > _120) {
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setUSOAngle();
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}
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@@ -7681,8 +7681,8 @@ bool dCamera_c::paraRailCamera(s32 param_0) {
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cSGlobe cStack_260 = paraRail->field_0x10 - mViewCache.mCenter;
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cSAngle acStack_2cc = cStack_260.U() - mViewCache.mDirection.U();
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static cSAngle paraRailCamera = 120.0f;
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if (acStack_2cc.Abs() > paraRailCamera) {
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static cSAngle _120 = 120.0f;
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if (acStack_2cc.Abs() > _120) {
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setUSOAngle();
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}
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