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https://github.com/TwilitRealm/dusklight
synced 2026-09-02 16:47:59 -04:00
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084)
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@@ -1813,7 +1813,7 @@ public:
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/* 800DC474 */ int procCoSwimFreezeReturn();
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/* 800DC548 */ static BOOL checkEnemyGroup(fopAc_ac_c*);
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/* 800DC5A4 */ static BOOL checkSpecialNpc(fopAc_ac_c*);
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/* 800DC5DC */ bool checkShieldAttackEmphasys();
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/* 800DC5DC */ BOOL checkShieldAttackEmphasys();
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/* 800DC678 */ BOOL checkGuardActionChange();
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/* 800DC79C */ void stickArrowIncrement(int);
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/* 800DC8C4 */ void setArrowShieldActor(fopAc_ac_c*, int);
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@@ -3262,7 +3262,7 @@ public:
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var_r5 = 0;
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if (mItemAcKeep.getActor() != NULL &&
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mItemAcKeep.getActor()->mEvtInfo.i_checkCommandDemoAccrpt() != 0) {
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mItemAcKeep.getActor()->eventInfo.i_checkCommandDemoAccrpt() != 0) {
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var_r5 = 1;
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}
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@@ -3559,7 +3559,7 @@ private:
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/* 0x02854 */ daPy_actorKeep_c mCargoCarryAcKeep;
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/* 0x0285C */ daPy_actorKeep_c field_0x285c;
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/* 0x02864 */ dMsgFlow_c mMsgFlow;
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/* 0x028B0 */ int field_0x28b0[0x10];
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/* 0x028B0 */ unsigned int mShieldArrowIDs[16];
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/* 0x028F0 */ unsigned int mMsgClassID;
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/* 0x028F4 */ int mAtnActorID;
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/* 0x028F8 */ int field_0x28f8;
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@@ -259,7 +259,7 @@ public:
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/* 0xD90 */ u32 field_0xd90;
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/* 0xD94 */ u32 field_0xd94;
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/* 0xD98 */ u32 field_0xd98;
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/* 0xD9C */ profile_method_class* mSubMtd;
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/* 0xD9C */ profile_method_class* sub_method;
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/* 0xDA0 */ u8 field_0xda0[8];
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/* 0xDA8 */ u32 field_0xda8;
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/* 0xDAC */ int field_0xdac;
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@@ -640,13 +640,13 @@ public:
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/* 80155BCC */ virtual void drawOtherMdls();
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BOOL chkActorInSpeakArea(fopAc_ac_c* i_actorCheck, fopAc_ac_c* i_actorArea) {
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return chkActorInAttnArea(i_actorCheck, i_actorArea, mAttentionInfo.field_0x0[3]);
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return chkActorInAttnArea(i_actorCheck, i_actorArea, attention_info.field_0x0[3]);
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}
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BOOL chkPlayerInSpeakArea(fopAc_ac_c* i_actor) {
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return chkActorInSpeakArea(daPy_getPlayerActorClass(), i_actor);
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}
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BOOL chkActorInTalkArea(fopAc_ac_c* i_actorCheck, fopAc_ac_c* i_actorArea) {
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return chkActorInAttnArea(i_actorCheck, i_actorArea, mAttentionInfo.field_0x0[1]);
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return chkActorInAttnArea(i_actorCheck, i_actorArea, attention_info.field_0x0[1]);
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}
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BOOL chkPlayerInTalkArea(fopAc_ac_c* i_actor) {
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return chkActorInTalkArea(daPy_getPlayerActorClass(), i_actor);
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@@ -396,5 +396,6 @@ int isBomb(u8);
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int isArrow(u8);
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int addBombCount(u8, u8);
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BOOL isBottleItem(u8 item_no);
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u8 check_itemno(int i_itemNo);
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#endif /* D_D_ITEM_H */
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