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f_op debug work (#2991)
* f_op debug 1 * f_op debug 2 * f_op debug 3 * f_op debug 4 * f_op debug 5 * f_op_debug fix build * f_op linking * remove goto in fopac_create * fix regressions * fix regressions * pr comments
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@@ -991,8 +991,7 @@ int daObjStone_c::draw() {
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int daObjStone_c::_delete() {
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mSound.deleteObject();
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u16 setid = fopAcM_GetSetId(this);
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fopAcM_offActor(this, setid);
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fopAcM_offActor(this, fopAcM_GetSetId(this));
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effect_delete(true);
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dComIfG_resDelete(&mPhase, l_arcName[mStoneType]);
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return 1;
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