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https://github.com/TwilitRealm/dusklight
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project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
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@@ -3,7 +3,6 @@
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#include "JSystem/J3DGraphBase/J3DTexture.h"
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#include "JSystem/J3DAssert.h"
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/* 8031204C-803121A4 30C98C 0158+00 0/0 1/1 0/0 .text loadGX__10J3DTextureCFUs11_GXTexMapID */
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void J3DTexture::loadGX(u16 idx, GXTexMapID texMapID) const {
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J3D_ASSERT_RANGE(29, idx < mNum);
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@@ -33,7 +32,6 @@ void J3DTexture::loadGX(u16 idx, GXTexMapID texMapID) const {
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GXLoadTexObj(&texObj, texMapID);
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}
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/* 803121A4-8031221C 30CAE4 0078+00 1/1 0/0 0/0 .text entryNum__10J3DTextureFUs */
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void J3DTexture::entryNum(u16 num) {
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J3D_ASSERT_NONZEROARG(79, num != 0);
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@@ -47,7 +45,6 @@ void J3DTexture::entryNum(u16 num) {
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}
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}
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/* 8031221C-80312488 30CB5C 026C+00 0/0 1/1 0/0 .text addResTIMG__10J3DTextureFUsPC7ResTIMG */
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void J3DTexture::addResTIMG(u16 newNum, const ResTIMG* newRes) {
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if (newNum == 0)
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return;
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