mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-16 20:27:36 -04:00
project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
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@@ -11,7 +11,6 @@
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#include "d/d_bg_w.h"
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#include "d/d_com_inf_game.h"
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/* 80BF6318-80BF63F8 000078 00E0+00 1/0 0/0 0/0 .text daObj_Gb_Draw__FP12obj_gb_class */
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static int daObj_Gb_Draw(obj_gb_class* i_this) {
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g_env_light.settingTevStruct(0x10, &i_this->current.pos, &i_this->tevStr);
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g_env_light.setLightTevColorType_MAJI(i_this->mModel, &i_this->tevStr);
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@@ -28,8 +27,6 @@ static int daObj_Gb_Draw(obj_gb_class* i_this) {
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return 1;
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}
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/* 80BF63F8-80BF678C 000158 0394+00 2/1 0/0 0/0 .text daObj_Gb_Execute__FP12obj_gb_class
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*/
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static int daObj_Gb_Execute(obj_gb_class* i_this) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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cXyz acStack_30;
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@@ -96,14 +93,10 @@ static int daObj_Gb_Execute(obj_gb_class* i_this) {
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return 1;
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}
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/* 80BF67C8-80BF67D0 000528 0008+00 1/0 0/0 0/0 .text daObj_Gb_IsDelete__FP12obj_gb_class
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*/
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static int daObj_Gb_IsDelete(obj_gb_class* param_0) {
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return 1;
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}
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/* 80BF67D0-80BF682C 000530 005C+00 1/0 0/0 0/0 .text daObj_Gb_Delete__FP12obj_gb_class
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*/
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static int daObj_Gb_Delete(obj_gb_class* i_this) {
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fopAcM_GetID(i_this);
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dComIfG_resDelete(&i_this->mPhase, "Obj_gb");
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@@ -113,27 +106,22 @@ static int daObj_Gb_Delete(obj_gb_class* i_this) {
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return 1;
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}
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/* 80BF6E1C-80BF6E24 000020 0008+00 0/1 0/0 0/0 .data bmd$3914 */
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static int bmd[2] = {
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6, 7,
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};
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/* 80BF6E24-80BF6E2C 000028 0008+00 0/1 0/0 0/0 .data brk$3915 */
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static int brk[2] = {
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10, 11,
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};
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/* 80BF6E2C-80BF6E34 000030 0008+00 0/1 0/0 0/0 .data btk$3916 */
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static int btk[2] = {
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14, 15,
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};
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/* 80BF6E34-80BF6E3C 000038 0008+00 0/1 0/0 0/0 .data dzb$3917 */
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static int dzb[2] = {
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18, 19,
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};
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/* 80BF682C-80BF6A98 00058C 026C+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
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static int useHeapInit(fopAc_ac_c* actor) {
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obj_gb_class* i_this = (obj_gb_class*)actor;
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J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes("Obj_gb", bmd[i_this->field_0x57c]);
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@@ -169,7 +157,6 @@ static int useHeapInit(fopAc_ac_c* actor) {
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return i_this->mpBgW->Set(pbGd, 1, &i_this->mBgMtx) == 1 ? 0 : 1;
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}
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/* 80BF6AE0-80BF6DB0 000840 02D0+00 1/0 0/0 0/0 .text daObj_Gb_Create__FP10fopAc_ac_c */
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static int daObj_Gb_Create(fopAc_ac_c* actor) {
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fopAcM_ct(actor, obj_gb_class);
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obj_gb_class* i_this = (obj_gb_class*)actor;
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@@ -233,7 +220,6 @@ static int daObj_Gb_Create(fopAc_ac_c* actor) {
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return rv;
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}
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/* 80BF6E3C-80BF6E5C -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Gb_Method */
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static actor_method_class l_daObj_Gb_Method = {
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(process_method_func)daObj_Gb_Create,
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(process_method_func)daObj_Gb_Delete,
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@@ -242,7 +228,6 @@ static actor_method_class l_daObj_Gb_Method = {
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(process_method_func)daObj_Gb_Draw,
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};
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/* 80BF6E5C-80BF6E8C -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_GB */
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extern actor_process_profile_definition g_profile_OBJ_GB = {
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fpcLy_CURRENT_e, // mLayerID
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3, // mListID
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