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Add missing d_bg_* TUs (#3058)
* Implement d_bg_s_capt_poly * Add d_bg_s_func * Ad d_bg_w_deform * Add empty source file for d_bg_w_hf
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@@ -0,0 +1,7 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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static void dummy() {
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((J3DModel*)NULL)->offFlag(0);
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((J3DModel*)NULL)->onFlag(0);
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((J3DVertexBuffer*)NULL)->getCurrentVtxPos();
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}
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