Stable game ABI: Use PARTIAL_DEBUG

To make sure that mods can work across debug and release build, we can utilize PARTIAL_DEBUG to enable only DEBUG changes that affect struct and vtable layout
This commit is contained in:
Luke Street
2026-07-07 01:14:29 -06:00
parent d40a30ee13
commit e0ab36b7d9
23 changed files with 62 additions and 33 deletions
@@ -20,7 +20,7 @@ public:
/* 0x14 */ cM3dGAab mM3dGAab;
/* 0x30 */ cBgS_ShdwDraw_Callback mCallbackFun;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x34 */ int field_0x34;
#endif
};
+2
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@@ -48,6 +48,8 @@ public:
/* 0x1370 */ Z2FxLineMgr mFxLineMgr;
#if DEBUG
/* 0x13BC */ Z2DebugSys mDebugSys;
#elif PARTIAL_DEBUG
alignas(Z2DebugSys) u8 mDebugSys[sizeof(Z2DebugSys)];
#endif
}; // Size: 0x138C
+1 -1
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@@ -194,7 +194,7 @@ public:
JAISoundHandle* getMainBgmHandle() { return &mMainBgmHandle; }
JAISoundHandle* getSubBgmHandle() { return &mSubBgmHandle; }
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
f32 field_0x00_debug;
u8 field_0x04_debug;
#endif
+2 -2
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@@ -100,13 +100,13 @@ public:
bool isForceBattle() { return forceBattle_; }
JSUList<Z2CreatureEnemy>* getEnemyList() { return &field_0x0; }
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
JSUList<Z2SoundObjBase>* getAllList() { return &allList_; }
#endif
private:
/* 0x00 */ JSUList<Z2CreatureEnemy> field_0x0;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x0C */ JSUList<Z2SoundObjBase> allList_;
#endif
/* 0x0C */ Z2EnemyArea enemyArea_;
+1 -1
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@@ -7,7 +7,7 @@
struct Z2SoundStarter;
class Z2SoundObjBase : public Z2SoundHandles
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
, public JSULink<Z2SoundObjBase>
#endif
{
+2 -2
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@@ -45,7 +45,7 @@ private:
class dAttParam_c : public JORReflexible {
public:
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x04 */ s8 mHIOChildNo;
#endif
@@ -66,7 +66,7 @@ public:
/* 0x35 */ u8 mAttnCursorDisappearFrames;
/* 0x38 */ f32 field_0x38;
/* 0x3C */ f32 field_0x3c;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x44 */ s32 mDebugDispPosX;
/* 0x48 */ s32 mDebugDispPosY;
#endif
+2 -2
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@@ -201,7 +201,7 @@ private:
/* 0x02C */ u32 m_flags;
/* 0x030 */ cXyz* pm_pos;
/* 0x034 */ cXyz* pm_old_pos;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x038 */ cXyz unk_0x38;
#endif
/* 0x038 */ cXyz* pm_speed;
@@ -229,7 +229,7 @@ private:
/* 0x0CC */ f32 field_0xcc;
/* 0x0D0 */ f32 m_wtr_chk_offset;
/* 0x0D4 */ cBgS_PolyInfo* pm_out_poly_info;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x0E4 */ cXyz unk_0xe4;
#endif
/* 0x0D8 */ f32 field_0xd8;
+1 -1
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@@ -79,7 +79,7 @@ public:
// /* 0x0000 */ cCcS mCCcS;
/* 0x284C */ dCcMassS_Mng mMass_Mng;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x2AD0 */ u8 m_is_mass_all_timer;
#endif
}; // Size = 0x2AC4
+1 -1
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@@ -1037,7 +1037,7 @@ public:
/* 0x1DE09 */ u8 field_0x1de09;
/* 0x1DE0A */ u8 field_0x1de0a;
/* 0x1DE0B */ u8 mIsDebugMode;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x1DE0C */ OSStopwatch mStopwatch;
#endif
+1 -1
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@@ -41,7 +41,7 @@ public:
BASE_ROOM5,
BASE_DEMO,
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
BASE_DEBUG,
#endif
+1 -1
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@@ -259,7 +259,7 @@ public:
/* 0x09B8 */ DUNGEON_LIGHT dungeonlight[8];
/* 0x0C18 */ BOSS_LIGHT field_0x0c18[8];
/* 0x0D58 */ BOSS_LIGHT field_0x0d58[6];
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x0E48 */ NAVYCHAN navy;
/* 0x0E58 */ u8 field_0xe58[0xE68 - 0xE58]; // part of NAVYCHAN?
#endif
+2 -2
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@@ -521,13 +521,13 @@ private:
/* 0x019 */ u8 field_0x19;
/* 0x01A */ u8 field_0x1a;
/* 0x01B */ u8 field_0x1b;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x01C */ dPa_simpleEcallBack field_0x1c[48];
#else
/* 0x01C */ dPa_simpleEcallBack field_0x1c[25];
#endif
/* 0x210 */ level_c field_0x210;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
u8 mSceneCount;
#endif
};
+1 -1
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@@ -59,7 +59,7 @@ private:
/* 0x18 */ JKRHeap* heap;
/* 0x1C */ JKRSolidHeap* mDataHeap;
/* 0x20 */ void** mRes;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x24 */ int mSize;
#endif
}; // Size: 0x24
+4 -1
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@@ -1008,7 +1008,7 @@ public:
static const int ZONE_MAX = 0x20;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x000 */ u8 unk_0x0;
/* 0x001 */ char unk_0x1;
/* 0x000 */ u8 unk_0x2[0x48 - 0x2];
@@ -1029,6 +1029,9 @@ public:
/* 0xF30 */ s64 mSaveTotalTime;
#if DEBUG
/* 0xF80 */ flagFile_c mFlagFile;
#elif PARTIAL_DEBUG
// flagFile_c's ctor/virtuals are only defined under #if DEBUG (d_save.cpp)
alignas(flagFile_c) u8 mFlagFile[sizeof(flagFile_c)];
#endif
}; // Size: 0xF38
+4 -4
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@@ -538,7 +538,7 @@ public:
/* vt[86] */ virtual stage_tgsc_class* getDrTg(void) const = 0;
/* vt[87] */ virtual void setDoor(stage_tgsc_class*) = 0;
/* vt[88] */ virtual stage_tgsc_class* getDoor(void) const = 0;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
virtual void setUnit(void*) = 0;
virtual void* getUnit() = 0;
#endif
@@ -796,7 +796,7 @@ public:
virtual stage_tgsc_class* getDrTg(void) const { return mDrTg; }
virtual void setDoor(stage_tgsc_class* i_Door) { mDoor = i_Door; }
virtual stage_tgsc_class* getDoor(void) const { return mDoor; }
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
virtual void setUnit(void* i_Unit) { mUnit = i_Unit; }
virtual void* getUnit() { return mUnit; }
#endif
@@ -845,7 +845,7 @@ public:
/* 0x54 */ stage_tgsc_class* mDrTg;
/* 0x58 */ stage_tgsc_class* mDoor;
/* 0x5C */ dStage_FloorInfo_c* mFloorInfo;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x60 */ void* mUnit;
#endif
/* 0x60 */ u16 mPlayerNum;
@@ -990,7 +990,7 @@ public:
/* vt[86] */ virtual stage_tgsc_class* getDrTg(void) const { return mDrTg; }
/* vt[87] */ virtual void setDoor(stage_tgsc_class* i_Door) { mDoor = i_Door; }
/* vt[88] */ virtual stage_tgsc_class* getDoor(void) const { return mDoor; }
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
virtual void setUnit(void* i_Unit) {
UNUSED(i_Unit);
OSReport("stage non unit list data !!\n");
+3
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@@ -97,6 +97,9 @@ public:
private:
#if DEBUG
/* 0x00 */ dVibTest_c mVibTest;
#elif PARTIAL_DEBUG
// dVibTest_c's ctor/virtuals are only defined under #if DEBUG (d_vibration.cpp)
alignas(dVibTest_c) u8 mVibTest[sizeof(dVibTest_c)];
#endif
class {
+1 -1
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@@ -36,7 +36,7 @@ typedef struct node_create_request {
/* 0x58 */ s16 name;
/* 0x5C */ void* data;
/* 0x60 */ s16 unk_0x60;
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
/* 0x64 */ int unk_0x64;
/* 0x68 */ int unk_0x68;
#endif
+2 -2
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@@ -11,13 +11,13 @@ class mDoAud_zelAudio_c : public Z2AudioMgr {
public:
void reset();
mDoAud_zelAudio_c() {
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
setMode(2);
#endif
}
~mDoAud_zelAudio_c() {}
#if DEBUG
#if PARTIAL_DEBUG || DEBUG
u8 getMode() { return field_0x13bd; }
void setMode(u8 mode) { field_0x13bd = mode; }
+5
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@@ -35,6 +35,11 @@ public:
/* 0x4 */ s8 mNo;
/* 0x5 */ u8 mCount;
#else
#if PARTIAL_DEBUG
// Initialized here since the DEBUG ctor doesn't run.
/* 0x4 */ s8 mNo = -1;
/* 0x5 */ u8 mCount = 0;
#endif
virtual ~mDoHIO_entry_c() {}
#endif
};