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https://github.com/TwilitRealm/dusklight
synced 2026-06-23 07:19:53 -04:00
move more of d_save / d_com_inf_game (#141)
* some d_save matches / fixes * more d_save cleanup * fopAc_ac_c changes * move a bunch of d_save / d_com_inf_game stuff * format + remove asm * move bit labels to correct header * format * move d_item * fix check_itemno doc * move * fixes * getLayerNo_common_common almost matching just regalloc issues * small fixes * few more matches * fix
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@@ -25,14 +25,6 @@ struct dVibration_c {
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/* 8006FD94 */ void StopQuake(int);
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};
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struct dSv_event_tmp_flag_c {
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static u8 const tempBitLabels[370 + 2 /* padding */];
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};
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struct dSv_event_flag_c {
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static u8 saveBitLabels[1644 + 4 /* padding */];
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};
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struct dMsgObject_c {
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/* 8023806C */ void demoMessageGroup();
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};
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@@ -200,7 +192,6 @@ extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" f32 mFadeRate__13mDoGph_gInf_c;
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extern "C" extern u8 struct_80450BE4[4];
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extern "C" extern u8 struct_80450D64[4];
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extern "C" u8 m_control__7dDemo_c[4];
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extern "C" u8 m_frameNoMsg__7dDemo_c[4];
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extern "C" u8 m_mode__7dDemo_c[4];
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