move more of d_save / d_com_inf_game (#141)

* some d_save matches / fixes

* more d_save cleanup

* fopAc_ac_c changes

* move a bunch of d_save / d_com_inf_game stuff

* format + remove asm

* move bit labels to correct header

* format

* move d_item

* fix check_itemno doc

* move

* fixes

* getLayerNo_common_common almost matching

just regalloc issues

* small fixes

* few more matches

* fix
This commit is contained in:
TakaRikka
2021-08-23 13:47:18 -07:00
committed by GitHub
parent f6df420a61
commit e14b04c54a
422 changed files with 4869 additions and 14588 deletions
-9
View File
@@ -25,14 +25,6 @@ struct dVibration_c {
/* 8006FD94 */ void StopQuake(int);
};
struct dSv_event_tmp_flag_c {
static u8 const tempBitLabels[370 + 2 /* padding */];
};
struct dSv_event_flag_c {
static u8 saveBitLabels[1644 + 4 /* padding */];
};
struct dMsgObject_c {
/* 8023806C */ void demoMessageGroup();
};
@@ -200,7 +192,6 @@ extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" f32 mFadeRate__13mDoGph_gInf_c;
extern "C" extern u8 struct_80450BE4[4];
extern "C" extern u8 struct_80450D64[4];
extern "C" u8 m_control__7dDemo_c[4];
extern "C" u8 m_frameNoMsg__7dDemo_c[4];
extern "C" u8 m_mode__7dDemo_c[4];