BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func

This commit is contained in:
CraftyBoss
2026-03-16 22:01:46 -07:00
parent a10f7b7806
commit e17c32f41e
4 changed files with 12 additions and 1 deletions
+2
View File
@@ -136,6 +136,8 @@ Z2SoundHandlePool* Z2SoundObjBase::startSound(JAISoundID soundID, u32 mapinfo, s
}
Z2SoundHandlePool* Z2SoundObjBase::startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb) {
DUSK_AUDIO_SKIP(NULL);
if (!alive_) {
return NULL;
}