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BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
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@@ -2008,7 +2008,7 @@ int dMsgFlow_c::event015(mesg_flow_node_event* i_flowNode_p, fopAc_ac_c* i_speak
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int dMsgFlow_c::event016(mesg_flow_node_event* i_flowNode_p, fopAc_ac_c* i_speaker_p) {
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dShopSystem_c* shop = (dShopSystem_c*)i_speaker_p;
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shop->setEventParam(*(u32*)i_flowNode_p->params);
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shop->setEventParam(*(BE(u32)*)i_flowNode_p->params);
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u8 prm[4];
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getParam(prm, i_flowNode_p->params);
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