BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func

This commit is contained in:
CraftyBoss
2026-03-16 22:01:46 -07:00
parent a10f7b7806
commit e17c32f41e
4 changed files with 12 additions and 1 deletions
+4
View File
@@ -855,7 +855,11 @@ int dShopSystem_c::seq_wait(fopAc_ac_c* param_0, dMsgFlow_c* param_1) {
}
inline void pos3Dto2D(Vec* a, Vec* b) {
#if TARGET_PC
mDoLib_project(a, b, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(a, b);
#endif
}
int dShopSystem_c::seq_start(fopAc_ac_c* actor, dMsgFlow_c* i_flow) {