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https://github.com/TwilitRealm/dusklight
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Z2Creature mostly done (#2049)
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@@ -712,7 +712,7 @@ asm void Z2SceneMgr::setSceneName(char* param_0, s32 param_1, s32 param_2) {
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//! @meme this looks to be non-inlined here because @ref setSceneName is too large*
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extern "C" void __ct__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID const& soundIdToSet) {
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*this_ = soundIdToSet;
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this_->mId = soundIdToSet.mId;
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}
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/* 802B9968-802B9978 2B42A8 0010+00 1/1 0/0 0/0 .text setFieldBgmPlay__8Z2SeqMgrFb */
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@@ -734,7 +734,8 @@ asm bool JAIStreamMgr::isActive() const {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm JAISoundID JAISound::getID() const {
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// asm JAISoundID JAISound::getID() const {
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extern "C" asm void getID__8JAISoundCFv() {
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nofralloc
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#include "asm/Z2AudioLib/Z2SceneMgr/getID__8JAISoundCFv.s"
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}
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