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Z2Creature mostly done (#2049)
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@@ -145,10 +145,6 @@ SECTION_SDATA2 static u32 sAreaSmallFloating = 0x000001F4;
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/* 80455BAC-80455BB0 0041AC 0004+00 1/1 0/0 0/0 .sdata2 None */
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SECTION_SDATA2 static u32 data_80455BAC = 0x032004B0;
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inline JAISoundID JAISound::getID() const {
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return JAISoundID((u32)soundID);
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}
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/* 802BF994-802BFFEC 2BA2D4 0658+00 1/0 1/1 0/0 .text searchEnemy__13Z2SoundObjMgrFv */
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void Z2SoundObjMgr::searchEnemy() {
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mTwilightBattle = 0;
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