mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-10 18:46:45 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusklight into randomizer
This commit is contained in:
@@ -9,6 +9,8 @@ namespace dusk {
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enum class ActionBinds {
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FIRST_PERSON_CAMERA,
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CALL_MIDNA,
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OPEN_MAP_SCREEN,
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TOGGLE_MINIMAP,
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OPEN_DUSKLIGHT_MENU,
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TURBO_SPEED_BUTTON,
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COUNT,
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@@ -32,6 +34,12 @@ bool isActionBound(ActionBinds action, u32 port);
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void updateActionBindings();
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void setVirtualActionBind(ActionBinds action, u32 port, bool pressed, bool available = true);
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void clearVirtualActionBind(ActionBinds action, u32 port);
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void clearAllVirtualActionBinds();
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bool getActionBindTrig(ActionBinds action, u32 port);
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bool getActionBindHold(ActionBinds action, u32 port);
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@@ -4,6 +4,7 @@
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#include "dolphin/types.h"
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#include <type_traits>
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#include <cstdlib>
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#include <limits>
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#include <string>
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/**
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@@ -139,11 +140,16 @@ concept ConfigValueInteger =
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|| std::is_same_v<T, s64>
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|| std::is_same_v<T, u64>;
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template <typename T>
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struct ConfigValueTraits {
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static constexpr bool enabled = false;
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};
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/**
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* \brief Concept that defines the legal set of types that can be used for CVar values.
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*
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* Valid types cannot be cv-qualified and must be basic primitive types (int, float, bool),
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* strings, or enums of the basic primitives.
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* strings, enums of the basic primitives, or explicitly-enabled structured settings.
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*/
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template <typename T>
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concept ConfigValue =
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@@ -154,7 +160,8 @@ concept ConfigValue =
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|| std::is_same_v<T, f32>
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|| std::is_same_v<T, f64>
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|| std::is_same_v<T, std::string>
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|| (std::is_enum_v<T> && ConfigValueInteger<std::underlying_type_t<T>>));
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|| (std::is_enum_v<T> && ConfigValueInteger<std::underlying_type_t<T>>)
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|| ConfigValueTraits<T>::enabled);
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template <ConfigValue T>
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const ConfigImplBase* GetConfigImpl();
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@@ -0,0 +1,60 @@
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#pragma once
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#include "dolphin/types.h"
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class CPaneMgr;
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namespace dusk::menu_pointer {
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enum class Context {
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None,
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FileSelect,
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Save,
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ItemWheel,
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Collection,
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Options,
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Dialog,
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};
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enum class Phase {
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Move,
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Press,
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Release,
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Cancel,
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};
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struct State {
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f32 x = 0.0f;
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f32 y = 0.0f;
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bool valid = false;
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bool down = false;
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bool pressed = false;
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bool released = false;
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bool clicked = false;
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bool touch = false;
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};
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void begin_game_frame() noexcept;
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void end_game_frame() noexcept;
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void begin_context(Context context) noexcept;
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bool handle_fallthrough_pointer(f32 x, f32 y, Phase phase, bool touch, s32 mouseButton = -1) noexcept;
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bool active() noexcept;
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bool enabled() noexcept;
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bool mouse_capture_active() noexcept;
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const State& state() noexcept;
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bool consume_click() noexcept;
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void set_dialog_choice(u8 choice, bool clicked) noexcept;
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bool get_dialog_choice(u8& choice) noexcept;
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bool consume_dialog_click(u8& choice) noexcept;
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void defer_activation(Context context, u8 target) noexcept;
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bool consume_deferred_activation(Context context, u8 target) noexcept;
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void clear_deferred_activation(Context context) noexcept;
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u32 suppressed_pad_buttons(u32 port) noexcept;
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void finish_pad_suppression_read(u32 port) noexcept;
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bool hit_rect(f32 left, f32 top, f32 right, f32 bottom, f32 padding = 0.0f) noexcept;
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bool hit_pane(CPaneMgr* pane, f32 padding = 0.0f) noexcept;
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bool hit_pane(J2DPane* pane, f32 padding = 0.0f) noexcept;
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} // namespace dusk::menu_pointer
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+15
-16
@@ -1,9 +1,9 @@
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#ifndef DUSK_CONFIG_H
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#define DUSK_CONFIG_H
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#pragma once
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#include <array>
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#include "dusk/config_var.hpp"
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#include "dusk/ui/controls.hpp"
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namespace dusk {
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@@ -40,11 +40,6 @@ enum class DiscVerificationState : u8 {
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HashMismatch,
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};
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enum class GyroMode : u8 {
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Sensor = 0,
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Mouse = 1,
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};
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enum class FrameInterpMode : u8 {
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Off = 0,
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Capped = 1,
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@@ -96,12 +91,6 @@ struct ConfigEnumRange<DiscVerificationState> {
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static constexpr auto max = DiscVerificationState::HashMismatch;
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};
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template <>
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struct ConfigEnumRange<GyroMode> {
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static constexpr auto min = GyroMode::Sensor;
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static constexpr auto max = GyroMode::Mouse;
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};
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template <>
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struct ConfigEnumRange<FrameInterpMode> {
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static constexpr auto min = FrameInterpMode::Off;
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@@ -119,6 +108,11 @@ struct ConfigEnumRange<MagicArmorMode> {
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static constexpr auto min = MagicArmorMode::NORMAL;
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static constexpr auto max = MagicArmorMode::COSMETIC;
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};
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template <>
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struct ConfigValueTraits<ui::ControlLayout> {
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static constexpr bool enabled = true;
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};
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} // namespace config
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// Persistent user settings
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@@ -221,6 +215,9 @@ struct UserSettings {
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ConfigVar<float> mouseCameraSensitivity;
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ConfigVar<bool> invertMouseY;
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ConfigVar<bool> freeCamera;
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ConfigVar<bool> enableTouchControls;
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ConfigVar<bool> enableMenuPointer;
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ConfigVar<ui::ControlLayout> touchControlsLayout;
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ConfigVar<bool> invertCameraXAxis;
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ConfigVar<bool> invertCameraYAxis;
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ConfigVar<bool> invertFirstPersonXAxis;
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@@ -229,6 +226,8 @@ struct UserSettings {
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ConfigVar<bool> invertAirSwimY;
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ConfigVar<float> freeCameraXSensitivity;
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ConfigVar<float> freeCameraYSensitivity;
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ConfigVar<float> touchCameraXSensitivity;
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ConfigVar<float> touchCameraYSensitivity;
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ConfigVar<bool> debugFlyCam;
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ConfigVar<bool> debugFlyCamLockEvents;
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ConfigVar<bool> allowBackgroundInput;
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@@ -289,6 +288,8 @@ struct UserSettings {
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struct {
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std::array<ActionBindConfigVar, 4> firstPersonCamera;
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std::array<ActionBindConfigVar, 4> callMidna;
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std::array<ActionBindConfigVar, 4> openMapScreen;
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std::array<ActionBindConfigVar, 4> toggleMinimap;
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std::array<ActionBindConfigVar, 4> openDusklightMenu;
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std::array<ActionBindConfigVar, 4> turboSpeedButton;
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} actionBindings;
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@@ -325,6 +326,4 @@ struct TransientSettings {
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TransientSettings& getTransientSettings();
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}
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#endif // DUSK_CONFIG_H
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} // namespace dusk
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@@ -0,0 +1,12 @@
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#pragma once
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namespace dusk::touch_camera {
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constexpr float YAW_DEGREES_PER_DP = 0.34f;
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constexpr float PITCH_DEGREES_PER_DP = 0.22f;
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void add_delta(float yaw_dp, float pitch_dp) noexcept;
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bool consume_delta(float& yaw_dp, float& pitch_dp) noexcept;
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void clear() noexcept;
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} // namespace dusk::touch_camera
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