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Widescreen Dungeon Map
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@@ -91,6 +91,10 @@ public:
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void calcCursor();
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void drawCursor();
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#if TARGET_PC
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void dMapBgWide();
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#endif
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void setDPDFloorSelCurPos(s8 i_pos) { field_0xdd6 = i_pos; }
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f32 getMapWidth() { return mMapWidth; }
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