From e4ff38a712a752f116fe79858a90183a4730e334 Mon Sep 17 00:00:00 2001 From: PJB3005 Date: Fri, 1 May 2026 08:54:32 +0200 Subject: [PATCH] Disable spammy mDoGph_Painter log line What was this even debugging? Who knows. --- src/m_Do/m_Do_graphic.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/m_Do/m_Do_graphic.cpp b/src/m_Do/m_Do_graphic.cpp index 9bd6e5e327..f7866850df 100644 --- a/src/m_Do/m_Do_graphic.cpp +++ b/src/m_Do/m_Do_graphic.cpp @@ -2041,11 +2041,12 @@ static void drawItem3D() { int mDoGph_Painter() { ZoneScoped; + // Diagnostic: log windowNum to track game state machine progress static bool sDiagLoggedWindow = false; if (!sDiagLoggedWindow) { int wn = dComIfGp_getWindowNum(); - DuskLog.debug("mDoGph_Painter: windowNum={}", wn); + // DuskLog.debug("mDoGph_Painter: windowNum={}", wn); if (wn != 0) sDiagLoggedWindow = true; }