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d_camera work (#2369)
* bumpCheck matching * checkGroundInfo matching * chaseCamera matching * lockonCamera attempted * talktoCamera matching * subjectCamera, magneCamera matching * colosseumCamera close, plus various fixes * towerCamera attempted * hookshotCamera matching
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@@ -731,7 +731,7 @@ void daE_FZ_c::action() {
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}
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if (1 < health && mAcchCir.ChkWallHit()) {
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if (fopAcM_GetName(dComIfG_Bgsp().GetActorPointer(mAcchCir.GetBgIndex())) != PROC_BG) {
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if (fopAcM_GetName(dComIfG_Bgsp().GetActorPointer(mAcchCir)) != PROC_BG) {
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dBgS_LinChk lin_chk;
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dBgS_LinChk lin_chk2;
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