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https://github.com/TwilitRealm/dusklight
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d_a_obj_zra_freeze, d_a_obj_zrTurara mostly OK, d_a_obj_zrTuraraRock OK (#2008)
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@@ -374,7 +374,7 @@ public:
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ERFLG1_UNK_2000 = 0x2000,
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ERFLG1_UNK_800 = 0x800,
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ERFLG1_UNK_400 = 0x400,
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ERFLG1_UNK_200 = 0x200,
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ERFLG1_WOLF_EYE_KEEP = 0x200,
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ERFLG1_UNK_100 = 0x100,
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ERFLG1_UNK_80 = 0x80,
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ERFLG1_UNK_40 = 0x40,
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@@ -763,6 +763,7 @@ public:
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void onNotAutoJump() { i_onEndResetFlg0(ERFLG0_NOT_AUTO_JUMP); }
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void onNotHang() { i_onEndResetFlg0(ERFLG0_NOT_HANG); }
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void onShieldBackBone() { i_onEndResetFlg1(ERFLG1_GANON_FINISH); }
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void onWolfEyeKeep() { i_onEndResetFlg1(ERFLG1_WOLF_EYE_KEEP); }
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void onFogFade() { i_onNoResetFlg2(FLG2_UNK_4000); }
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void offCargoCarry() {
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@@ -912,6 +912,7 @@ void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum);
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s32 dComIfGs_isDungeonItemWarp(int i_stageNo);
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void dComIfGs_BossLife_public_Set(s8);
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s8 dComIfGs_sense_type_change_Get();
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void dComIfGs_sense_type_change_Set(s8);
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cXyz& dComIfGs_getWarpPlayerPos();
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const char* dComIfGs_getWarpStageName();
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s16 dComIfGs_getWarpPlayerAngleY();
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