From e59bfd1a9cdf977146aa9880586d6ce1025874f2 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Tue, 28 Apr 2026 15:01:57 -0400 Subject: [PATCH] potential fix for freecam flashing --- src/d/d_camera.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/d/d_camera.cpp b/src/d/d_camera.cpp index 471c93bb19..ad9ff110ce 100644 --- a/src/d/d_camera.cpp +++ b/src/d/d_camera.cpp @@ -3089,10 +3089,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) { field_0x968 *= mMonitor.field_0xc / 5.0f; } - #if TARGET_PC - if (!dusk::getSettings().game.freeCamera || !mCamParam.mManualMode) { - #endif - f32 tmp = field_0x96c * (mIsWolf == 1 ? 30.0f : 30.0f); center += vec3.norm() * (tmp * globe.V().Sin()); cSGlobe globe2(vec2 - center); @@ -3106,10 +3102,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) { vec = lin_chk1.GetCross(); } - #if TARGET_PC - } - #endif - #if DEBUG if (mCamSetup.CheckFlag(0x8000)) { dDbVw_Report(20, 235, " U");