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Work on d_cc_d debug (#3002)
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@@ -343,10 +343,12 @@ static int daOBJ_RW_Create(fopAc_ac_c* actor) {
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{0x0}, // mGObjCo
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}, // mObjInf
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{
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{0.0f, 0.0f, 0.0f}, // mCenter
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200.0f, // mRadius
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250.0f // mHeight
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} // mCyl
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{
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{0.0f, 0.0f, 0.0f}, // mCenter
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200.0f, // mRadius
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250.0f // mHeight
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} // mCyl
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}
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};
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i_this->ccStts.Init(0xFF, 0, actor);
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