Fix endianness & 64-bit in 3D asset loading code

Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
This commit is contained in:
PJB3005
2026-02-25 20:20:45 +01:00
parent 31149794f1
commit e7861f1ee3
32 changed files with 830 additions and 553 deletions
@@ -10,16 +10,16 @@
J3DShapeFactory::J3DShapeFactory(J3DShapeBlock const& block) {
mShapeInitData = JSUConvertOffsetToPtr<J3DShapeInitData>(&block, (uintptr_t)block.mpShapeInitData);
mIndexTable = JSUConvertOffsetToPtr<u16>(&block, (uintptr_t)block.mpIndexTable);
mVtxDescList = JSUConvertOffsetToPtr<GXVtxDescList>(&block, (uintptr_t)block.mpVtxDescList);
mMtxTable = JSUConvertOffsetToPtr<u16>(&block, (uintptr_t)block.mpMtxTable);
mIndexTable = JSUConvertOffsetToPtr<BE(u16)>(&block, (uintptr_t)block.mpIndexTable);
mVtxDescList = JSUConvertOffsetToPtr<BE(GXVtxDescList)>(&block, (uintptr_t)block.mpVtxDescList);
mMtxTable = JSUConvertOffsetToPtr<BE(u16)>(&block, (uintptr_t)block.mpMtxTable);
mDisplayListData = JSUConvertOffsetToPtr<u8>(&block, (uintptr_t)block.mpDisplayListData);
mMtxInitData = JSUConvertOffsetToPtr<J3DShapeMtxInitData>(&block, (uintptr_t)block.mpMtxInitData);
mDrawInitData = JSUConvertOffsetToPtr<J3DShapeDrawInitData>(&block, (uintptr_t)block.mpDrawInitData);
mVcdVatCmdBuffer = NULL;
}
J3DShape* J3DShapeFactory::create(int no, u32 flag, GXVtxDescList* vtxDesc) {
J3DShape* J3DShapeFactory::create(int no, u32 flag, BE(GXVtxDescList)* vtxDesc) {
J3DShape* shape = new J3DShape;
J3D_ASSERT_ALLOCMEM(67, shape);
shape->mMtxGroupNum = getMtxGroupNum(no);